I've been experiencing a weird glitch where the character is permanently stuck at the top of the screen and you can only see the lower half of their body. I tried both available revisions but both had the same glitch.
Thanks for bringing this to my attention! It looks like something with the newest Playdate OS update has caused an issue with the game. I will look into fixing this as soon as I can.
Just finished the game. Lots of fun. I think i found a scoring glitch. Sometimes my games starts with a score, sometimes it is at zero. I just played it a few time in a row. My score started at 14,000+ points on my final play through. Then i went back to the menu and started the game again and the score was back to zero. Looks like the score keeps adding up between play sessions if you don't quit out.
Im happy to see a platformer on the playdate. is there some kinda input lag when jumping? realy feels like thers a delay and makes it realy hard to time jumps. I think i figured it out, its on button relese not button press, i think switching this over would make it feel soo much better. keep up the good work, im sure with a little tweeking this could feel great game crashed at end of second level, main lua:680: bad argument #1 to remove table expected got nil and main.lua 1071
Thanks for the feedback! I just released an update for the game that should fix the jumping issue, as well as the potential crash when finishing a level.
Thanks! The Playdate lets you specify some images to display on-screen between the main menu and the game starting, so I used that to do a simple "wipe" transition. Basically, the sprite walks left to right, the right side of the screen looks like the main menu, and the left side of the screen displays the title screen of the game. The sprite moves to the right until the whole title screen is displayed. Then the game loads.
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I really like the graphics, but the movement feels so slow
I've been experiencing a weird glitch where the character is permanently stuck at the top of the screen and you can only see the lower half of their body. I tried both available revisions but both had the same glitch.
Thanks for bringing this to my attention! It looks like something with the newest Playdate OS update has caused an issue with the game. I will look into fixing this as soon as I can.
I just released an updated version of the game that should fix the issue. Please check it out!
Wani Wani Picnic: Playdate Edition - Version 1.0.2 - Wani Wani Picnic: Playdate Edition by Kyle Nyland (itch.io)
Just finished the game. Lots of fun. I think i found a scoring glitch. Sometimes my games starts with a score, sometimes it is at zero. I just played it a few time in a row. My score started at 14,000+ points on my final play through. Then i went back to the menu and started the game again and the score was back to zero. Looks like the score keeps adding up between play sessions if you don't quit out.
Neat game concept. I agree the jumping could use a bit more work, but super fun to see a side scroller. Are there more levels coming?
Im happy to see a platformer on the playdate.
is there some kinda input lag when jumping? realy feels like thers a delay and makes it realy hard to time jumps.
I think i figured it out, its on button relese not button press, i think switching this over would make it feel soo much better.
keep up the good work, im sure with a little tweeking this could feel great
game crashed at end of second level, main lua:680: bad argument #1 to remove table expected got nil and main.lua 1071
Thanks for the feedback! I just released an update for the game that should fix the jumping issue, as well as the potential crash when finishing a level.
Yip that feels soo much better now.
and the lvl didint crash now.
the start intro animation is soo cool, how did u do it?
Thanks! The Playdate lets you specify some images to display on-screen between the main menu and the game starting, so I used that to do a simple "wipe" transition. Basically, the sprite walks left to right, the right side of the screen looks like the main menu, and the left side of the screen displays the title screen of the game. The sprite moves to the right until the whole title screen is displayed. Then the game loads.
great work!!